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CONTROLS

Tools, angles, and a little airtime

A practical guide to the sandbox’s three weapons and movement controls.

Reviewed September 30, 2026 · Local sandbox / original-game reference

Pulse: keep it precise

Select weapon 1 for a focused projectile. Aim at a specific block rather than sweeping across an entire panel. This is especially useful when the scene is nearly cleared.

Scatter: cover a wider area

Weapon 2 launches several projectiles at slightly different angles. Move closer when you want those shots concentrated on a single section, or back away to spread them across a wider panel.

Blast and grenades

Weapon 3 creates an impact around its hit point. Grenades have a curved path and a short fuse. Aim high to send them farther; the grenade button on a phone uses your most recent aim point.

Keep the controls comfortable

A and D move, Space jumps, and holding jump provides a boost. On touch screens use the lower movement buttons while aiming with your other hand. P pauses and R rebuilds the current scene.

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