Tools, angles, and a little airtime
A practical guide to the sandbox’s three weapons and movement controls.
Reviewed September 30, 2026 · Local sandbox / original-game reference
Pulse: keep it precise
Select weapon 1 for a focused projectile. Aim at a specific block rather than sweeping across an entire panel. This is especially useful when the scene is nearly cleared.
Scatter: cover a wider area
Weapon 2 launches several projectiles at slightly different angles. Move closer when you want those shots concentrated on a single section, or back away to spread them across a wider panel.
Blast and grenades
Weapon 3 creates an impact around its hit point. Grenades have a curved path and a short fuse. Aim high to send them farther; the grenade button on a phone uses your most recent aim point.
Keep the controls comfortable
A and D move, Space jumps, and holding jump provides a boost. On touch screens use the lower movement buttons while aiming with your other hand. P pauses and R rebuilds the current scene.